This is a fast-paced hack-n-slash set in Space. Play as a space ranger and fight against the hordes of aliens that are trying to invade our planet. Use the latest plasma-based melee weapons, and state-of-the-art Jetpacks in low gravity to get the advantage over your opponents.
I used these tools to develop this videogame: Godot 4.2 #GDscript Blender Sketchfab
Gerascophobia is a FPS survival game where you are trapped in an abandoned and chemically infested laboratory. The lab produces obscure chemicals that make you age thrice as fast! You must solve complex puzzles and mix potions in order to prolong your life-span. Are you up for the challenge?
I used these tools to develop this videogame: Godot 3.4, #GDscript, and Blender
You are a wizard,the hero of your village. One day you were kidnapped by evil wizards and trapped you in a castle! You must escape before the evil wizards, plan to destroy all good in the world! Its up to you and your platformer skills.
This was my first proper videogame that I helped develop.
It was meant to be an entry for the Community Game Jam 2019, but we weren't able to publish this in time.
I collaborated with two other developers from across the world, and we managed to develop this in exactly 7 days.
The tools used to create this videogame were: Godot 3.0 and Photoshop
This is no ordinary memory and typing tester. This is the Schwierig (a german word for difficult) tester!!! It tests your knowledge, typing skills, and comprehension skills. Type as fast as you can and get as many correct answers before the timer runs out. Get as many perfect-rounds as you can to achieve overwhelming victory.
The tools used to create this app were: Godot 4.2 #GDscript Pixlr editor
This is a very simple and basic contacts app that I developed in Godot. I wanted to test and mess around with mobile application development in the game engine, and thought that this project was a good start.
It's really a goofy and more humorous app, with very funny online characters and memes.
The most painful process was setting up Android Studio and getting those debug.keystore files to work in Godot. I still don't know how I got it to work though
The tools used to create this app were: Godot 4.2 #GDscript Pixlr editor
Videogames were a big part of my childhood.
It started by playing Minecraft co-op on the PS3 with my friends,
Halo 3 campaign with my dad, and SubwaySurfers on my friend's iPad while we were on the ride to school.
Since then, I've always been interested in developing my own video-games that combined all the aspects from the games that I enjoyed
,and rivaled those of the AAA studios.
So, how did I start?
I was introduced to Scratch by my dad back in 2016.
( Scratch is a visual-script programming language, which required you to connect blocks to execute tasks. )
I loved it, because it's super user-friendly, and has a great community filled with talented developers and artists.
Projects are basically open-source, as you can go inside the script and view the code and all sorts of assets.
You could remix existing projects and develop off of those with your own style — without having to reinvent the wheel!
I've been tinkering with Godot Engine for about 5 years by now. I've experimented with 2D fighters, to 3D puzzle games, and even small mobile applications!